Wolvesville All Roles Better ^new^ Here
Your goal is to get your target lynched. Act suspicious, but not too obvious, to sway the village vote.
The moment you shoot, your identity is proven. Use this newfound trust to lead the daily voting.
Villagers win by rooting out evil, but some roles offer significantly higher utility than their base counterparts. Marksman (Advanced Priest): wolvesville all roles better
If your target dies at night, you become a Villager. Play defensively. Serial Killer / Arsonist:
Your only goal is to get voted out. Act slightly suspicious, push weak logic, or make a clumsy counter-claim to trigger a lynch. Your goal is to get your target lynched
These roles provide the village with critical information or protection, often outclassing their base counterparts.
Tip: has limited uses, so prioritize protecting confirmed information roles over random villagers. Use this newfound trust to lead the daily voting
Tip: You now receive a system message with info about your target at the start of the game.
The best way to get better at all roles? The werewolf who has played Seer knows how Seers think. The solo killer who has played Village knows what confirms look like. Experience across all teams builds intuition that no guide can fully replace.
– The Gunner can shoot twice during the day, regardless of protection level. DO NOT SHOOT RANDOMLY. With 16 players, a random shot has about an 85% chance of hitting an innocent. Claim Random Regular Villager to avoid drawing early attention from Junior Werewolf. When no werewolves are being lynched, ask the Jailer to jail you for safety—you'll still be jailed even if the Jailer is nightmared.