Size Shenanigans -v0.2.2 Patreon- -size Shenani... [new] Online
The story of , as of version 0.2.2, follows a protagonist named Michael who unknowingly becomes the test subject for an experimental shrinking device. The core narrative and mechanics focus on his survival and exploration at 1/100th of his normal size while he searches for a way to reverse the effect. Core Narrative & Setting
: Indicate the baseline number of standard text interactions available.
riskier interactions that may lead to player death but can also trigger unique story changes. Save File Compatibility: Size Shenanigans -v0.2.2 Patreon- -Size Shenani...
To protect players from losing their progress across structural software updates, v0.2.2 introduced . These saves allowed players to bypass the early tutorial phases of Chapter 1 and jump straight into the expanded content. Combat and Class Expansion
Equipable gear changes sprite appearance outside of static CG screens. The story of , as of version 0
The introduced pivotal gameplay features, user-interface overhauls, and essential bug fixes. This release fundamentally altered how players map dungeons, manage character relationship paths, and engage with the environment. Core Narrative and Mechanics
Further development and early access to new chapters, such as the upcoming Chapter 2 story beats, are available via the Size Shenanigans Patreon riskier interactions that may lead to player death
Adds new interactions, characters, and ambient mechanics.
, with subclasses including Life, Heavens, and Light to further customize playstyles.
In prior editions, the engine forced a permanent, highly restricted camera zoom whenever Michael was shrunken. While thematic, this effect caused rendering conflicts when overlapping with specialized event cameras. Version 0.2.2 completely removes the baseline small-scale screen zoom. Players retain a crisp, full-field perspective during overworld traversal, with tight camera tracking reserved exclusively for scripted cinematics. The Directional Compass UI
A newly introduced inventory item. Players must equip the compass to locate event-specific encounters. 3. Save File Compatibility
The s that looks like an f is called a “long s.” There’s no logical explanation for it, but it was a quirk of manuscript and print for centuries. There long s isn’t crossed, so it is slightly different from an f (technically). But obviously it doesn’t look like a capital S either. One of the conventions was to use a small s at the end of a word, as you note. Eventually people just stopped doing it in the nineteenth century, probably realizing that it looks stupid.