Reshade Rtgi 0.36.1 ((hot)) | Latest & Ultimate

Compared to earlier versions like 0.17 or 0.25, 0.36.1 offers vastly improved sampling accuracy and reduced "flickering" in high-contrast scenes.

Even with a perfect install, issues can arise. Here are common fixes for RTGI 0.36.1:

Because RTGI is a software‑based approach, it works on any GPU that can run ReShade. However, ray tracing is computationally heavy:

: Objects look like they are floating, or light leaks through solid mountains. Reshade Rtgi 0.36.1

ReShade RTGI 0.36.1 represents a significant milestone in the evolution of Marty McFly’s RTGI shader , designed to bring sophisticated light transport simulations to titles that lack native ray tracing support. By utilizing the depth buffer provided by the ReShade framework, this version refines the accuracy of indirect lighting, ambient occlusion, and light bounces within the screen space, bridging the gap between legacy rendering and modern visual fidelity. 2. Key Technical Advancements in 0.36.x

fast competitive games (ghosting), very dark horror games (noise becomes obvious), or games with custom depth buffer tricks (e.g., Valorant anti-cheat blocks depth access).

Ray tracing is inherently noisy (it looks like moving grain). Version 0.36.1 features a highly refined denoiser that smooths out lighting without creating ugly motion blur or ghosting artifacts. Compared to earlier versions like 0

Because RTGI calculates physics-based light rays in real time, it is highly demanding. Version 0.36.1 introduces key optimization passes, but you still need a capable graphics card to maintain playable frame rates.

: Unlike native RTX, this shader works on almost any GPU, including older non-RTX NVIDIA cards and AMD hardware, because it relies on the game’s depth buffer rather than dedicated ray-tracing cores.

However, here’s what you need to know to get it : However, ray tracing is computationally heavy: : Objects

Because it operates as a post-processing shader through ReShade, it uses the game’s to calculate light vectors. This means you can add realistic color bleeding, soft ambient occlusion, and dynamic micro-shadows to titles released well before the ray-tracing era. Key Features in Version 0.36.1

| Aspect | Detail | |----------------------|-------------------------------------------------------------------------| | | ReShade RTGI (Ray Traced Global Illumination) 0.36.1 | | Developer | Pascal "Marty McFly" Gilcher | | Initial release | Build 0.36.1 was the stable version for an extended period | | Key effects | Diffuse GI, specular GI, ambient occlusion | | Compatibility | DirectX 8–12, OpenGL, Vulkan; works on any GPU that runs ReShade | | Performance cost | 20–50% frame rate reduction depending on settings and hardware | | Notable strength | Tremendous visual upgrade in shadow‑heavy games, works on GTX cards | | Main limitation | Screen‑space only, no material properties | | Availability | Patreon subscription |

Refined algorithms for ray distribution to reduce "noise" while maintaining high-frequency lighting details.