This report covers the updates for Maxon Cinema 4D 2024.2 (released December 2023) and Redshift 3.5.24 (released February 2024)
: A new tool for animators that streamlines dense motion-capture data by reducing keyframes while preserving the original animation curve.
Rigid bodies can now be scaled when animated by effectors, and new deactivation parameters allow objects to remain "idle" until triggered by an external force. Animation Tools: Key Reducer
Maxon Cinema 4D 2024.2 Redshift 3.5.24 updates focus on stabilizing the new unified simulation framework and expanding performance for high-end hardware like Apple's M3 chips. This guide highlights the most impactful changes for your workflow. Cinema 4D 2024.2: Simulation & Animation Focus maxon cinema 4d studio 20242 redshift 3524 upd
: Memory management for vast data spaces has been highly optimized.
Resolved issues with EXR compression settings within the Redshift LOP. 3. Metal (macOS) Stability
Before diving into features, it is helpful to understand the versioning. The “20242” designation refers to Cinema 4D 2024.2, the second major point release of the 2024 version line. This update is built upon the core advancements of Cinema 4D 2024, which introduced a new unified simulation framework and robust particle systems. Cinema 4D 2024.2 is a significant iterative improvement, recommended for all 2024 users as it installs directly over previous 2024 builds (like 2024.1 and 2024.0) to streamline management and minimize disk usage. This report covers the updates for Maxon Cinema 4D 2024
: Rigid bodies can now be scaled when animated by effectors, allowing for more dynamic simulations. New Deactivation Parameters
: This build patches a bug where specific polygon selections were dropped when motion blur was enabled. It also resolves critical crashes caused by cloner visibility animations and material preview caching. Seamless Integration: Redshift as the Native Standard
The Node editor receives optimizations, making it faster to build complex material graphs and procedural setups. 3. Updated Installation and Licensing This guide highlights the most impactful changes for
Beyond the M3 optimization, Redshift 3.5.24 includes several other improvements. The now features better interpolation, fixing a previous bug with stepped gradients for cleaner, more precise results. The Houdini plugin has received a suite of quality-of-life updates, including the ability to render both regular and deep AOVs (Arbitrary Output Variables) from a single ROP without reloading the scene, along with material override improvements. The update also fixes a range of bugs across various host applications. For Cinema 4D specifically, this includes improved performance for RSLights in the viewport, better particle system extraction, new options for Dome lights, and fixes for issues related to polygon selections, MultiShader connections, and TeamRender. Redshift 3.5.24 is compatible with a wide range of host apps, including 3ds Max 2018+, Blender 2.83+, Cinema 4D R21+, Houdini 17.5+, and Maya 2018+.
In the 2024 architecture, Maxon permanently positioned Redshift as the default, native rendering engine for Cinema 4D. This eliminates the legacy pipeline step of manually switching from the outdated Standard renderer to a modern GPU-accelerated engine.