Gumroad - Danny Mac How To Retopologize The Rest Of The Body Tier 2
Visual learning is key, so the course includes numerous tools to help you study the topology:
differentiates itself from lower tiers by focusing on the complex intersections of the body: Visual learning is key, so the course includes
Understanding how to transition from high-detail areas (fingers) to lower-detail areas (wrists) using "pole" placement and redirection. One of the hardest parts of character modeling
[Pass 1: Sculpting Topology] ──> Evenly spaced squares mapping the silhouette │ ▼ [Pass 2: Production Topology] ──> Concentric joint loops + Pole redirection for rigging Visual learning is key
What are you using for retopology? (Blender, Maya, ZBrush, Wrap?)
If you carry every edge loop from a 5-finger hand straight up the arm, your character's upper body polycount will skyrocket.
One of the hardest parts of character modeling is connecting high-detail areas to low-detail areas. For instance, a hand requires many polygons for the fingers, but the wrist needs a much lower face count. Danny Mac demonstrates how to resolve these transitions across the body: