Anno 1701 Production Chains [extra Quality]
Automated trading is vital for balancing chains across multiple islands: It's Like ANNO | Production Chain explained! | Millennia
: Advanced items like Lamp Oil (Whaler/Manufactory), Chocolate (Apiary/Cocoa/Confectionary), and Jewelry (Gold/Gem/Goldsmith) often require specialized, often external, resources.
In Anno 1701 , only the final production building (e.g., Weaver's Hut, Bakery) needs to be connected to the market building by a road. Intermediate resource buildings (e.g., Sheep Farm) can work without direct road access, although they still require proximity to the production building. anno 1701 production chains
A toggleable visual mode that draws translucent "flow lines" between buildings in a chain. Green lines show a healthy flow of goods.
: The ratios above assume a production cycle of Automated trading is vital for balancing chains across
Even if you have perfect ratios, your economy can crash if you ignore logistics.
The most important mechanical insight in Anno 1701 is that . For example: Intermediate resource buildings (e
Upgrade dirt roads to stone roads in high-traffic industrial zones. Stone roads significantly increase the travel speed of market carts, reducing bottlenecks.
Farms or mines extract basic resources (e.g., Grain, Iron Ore).
Cocoa plantations have large fertility footprints. Utilize modular tile placement to wrap plantation fields around corners, squeezing maximum efficiency out of tight tropical island spaces. 2. Marble (Advanced Construction) Required for high-tier monuments and Aristocrat housing. Optimal Ratio: 1 Marble Quarry →right arrow 1 Marble Mason